With a plot explained by the Magician giving a speech over an animated introduction, the game flaunted the advantages of extra CD-ROM storage from the outset. Regardless of decreasing interest in 2D, the visuals were praiseworthy, with Ultimate Future Games stating that Rayman's graphics were proficient at "proving that the PlayStation has an on-screen palette with more colours than Michelangelo". The swanky new PlayStation console arrived just in time for Ubisoft to seize the opportunity needed for realising the ambition of Rayman's debut adventure.Ī review in the October 1995 issue of the forward-looking UK gaming magazine Ultimate Future Games considered the position of Rayman as a traditional platformer during a period of change, but conceded that the hard work lavished on the sprite artwork was preferable to a less well-realised 2.5D game using polygons – in this case Clockwork Knight on the SEGA Saturn.
![rayman playstation rayman playstation](https://s.uvlist.net/159178/screenshot/Rayman%20(PlayStation).jpg)
Conversely, the two year development time helped to build hype towards Rayman, especially considering that Michel Ancel and his Ubisoft team had shifted creation of the game from its inception on the Atari ST to evolving it on the more powerful Atari Jaguar. Sadly, another of the PSone's EU launch titles, Rapid Reload, became lost in the mists of time, partly because it was an old-fangled run-and-gun sprite game.
![rayman playstation rayman playstation](https://vgboxart.com/boxes/PS4/73148-rayman-4.png)
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As a December 1995 EU launch window title, the gaming press were conflicted in how to respond to a 2D platformer that was released during the transition to a fifth generation of consoles, since their most fervent anticipation was focused upon the potential of 3D polygon graphics. Even twenty years ago, any love felt towards PSone Rayman's luscious art style could quickly turn into hate due to its spikily relentless difficulty barrier, but a cathartic sense of satisfaction could also be found by perseverant gamers who endured to conquer all eighteen of its levels.